July 22, 2026 — Game created
Official- Sky High Sims registers the experience (universe 10547918402, place 83264774625004)
- Core loop ships: +1 Jump per step, ASMR objects, upgrades, zones, trampolines, finish-to-Wins
Sky High Sims has never published patch notes, so this page reconstructs the game's history from the signals that do exist: the official title tag, Roblox's API update stamps, and dated tracker snapshots. Every entry names its source.
The listing was touched again on October 7, 2026 (Roblox API stamp 16:34 UTC; the [UPDATE] title tag is unchanged from October 1 and so is the description text, so the touch announced nothing new). As of the 2026-10-07 check the experience is live with 44,516,492 lifetime visits and 1,155 concurrent players, the creator group Sky High Sims counts 5,561,150 members, and the description still promises “new updates with more zones, trampolines, and satisfying ASMR”. Still absent after every update so far: a code system, an official Trello or Discord, and any published patch notes — each of those empty states carries its own dated evidence on the codes and links pages.
Sources: Roblox's public APIs (Official), the project's archived August snapshot, the independent fan wiki, and the ropeak.ai stat tracker.
September 11, 2026, 15:00–15:55 UTC. Roblox's public event listing — hosted by the verified Sky High Sims group for this exact experience — scheduled a one-hour "NEW UPDATE + ADMIN ABUSE!" window. Its description says only "STAY TUNED!": no reward, code, admin action, or patch detail was announced on the listing, and the window has passed. It remains the game's only official announcement surface outside the page description itself.
Open the event status pageIn simulator Roblox games, code systems almost always debut alongside named events or update windows — exactly the pattern this game skipped in September: an official event ran, and no code followed. That makes the event listing the first surface to recheck after the next update, and the codes page the second. If a future event repeats the ADMIN ABUSE pattern with an actual reward, this timeline records it with the same source discipline.
Activity snapshots are volatile by nature, so each row is frozen to its check date and source. Never quote one without its date.
| Checked | Visits | Playing | Favorites | Rating | Source |
|---|---|---|---|---|---|
| August 10, 2026 | 2,776,622 | 8,856 | 7,210 | 13,911 up / 208 down (~98.5% positive) | Archived check |
| Late September 2026 | ~41.7 million | ~2,236 (recorded peak 3,477) | — | ~97.8% approval | Game analytics |
| October 3, 2026 | 43,678,857 | 2,614 | 86,961 | 113,242 up / 2,646 down (~97.7% positive) | Official |
| October 7, 2026 | 44,516,492 | 1,155 | 87,976 | 113,369 up / 2,692 down (~97.7% positive) | Official |
Reading the table: the August 10 snapshot caught the game mid-spike (8,856 live players is the highest concurrency on record here, during the [PETS] window); by October the audience had consolidated to a much smaller live base (2,614 on October 3, 1,155 by October 7) on a much larger accumulated base. The ~97.7% positive rating held across the entire period.
Run this list whenever the title tag changes or the API stamps a new update — it keeps every page's advice current.
Updates are when simulators add code systems. The codes page holds the four-surface evidence checklist; a new description line or a redeem menu in-game changes its verdict the same day.
The description promises more zones and trampolines — both change routing. Re-run the two-minute trampoline test and the zone walkthrough from the zones guide after each update.
“Unlock New Satisfying ASMRs!” means each update can add reward objects. The ASMR rewards guide shows how to verify a new object's payout in one session.
The [PETS] tag in August announced a whole system with zero published details — the pets page records what that tag did and did prove. Treat the next tag the same way: a feature signal, and a reason to recheck everything else.
October 7, 2026 — Roblox's public API stamped a listing touch at 16:34 UTC that day. The title still reads [UPDATE] +1 Jump Crunchy ASMR Escape! and the description is byte-identical to the October 1 stamp, so the touch announced nothing new. The description's roadmap line ("more zones, trampolines, and satisfying ASMR") was still current at our 2026-10-07 check.
Exclusively through the official Roblox page: the title tag flips ([PETS] → [UPDATE]), the description text changes, and Roblox's public API records the update stamp. No patch notes, changelog board, or announcement channel has ever accompanied an update — which is why this page reconstructs the timeline from those dated signals.
Roughly sixteenfold in under three months: 2.78 million visits at the August 10, 2026 snapshot, about 41.7 million by late September per the ropeak.ai tracker, and 44.52 million on October 7, 2026 from Roblox's own API. Concurrent players have eased from 8,856 on August 10 and 2,614 on October 3 to 1,155 on October 7 — visits are accumulating far faster than live concurrency, typical of a viral course game.
Four things: whether a code system appeared (the codes page holds the dated evidence), whether new zones or trampolines changed the course route (the zones and trampolines guides carry the check frameworks), what the new ASMR objects pay (the ASMR rewards guide), and whether the title tag signals a new feature like August's [PETS].
Because Sky High Sims has never published a patch number. Attributing every entry to a dated source — an API stamp, a tracker snapshot, an archived check — is the only changelog this game's history can honestly have.
Timeline entries compiled 2026-10-07 from the official Roblox page and its public game/votes APIs (October 7 stamps and counts), the project's archived August 10, 2026 snapshot ([PETS] title and baseline numbers), the independent fan wiki (August event row), and the ropeak.ai stat tracker (late-September growth). The full register with check dates is on the sources page.